Post by Shiny Eyes on May 29, 2021 13:52:58 GMT -7
Shiny Eye (Beast)
Base Pts: 100
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 175
VAL | CHA | Cost | Total | Roll | Notes |
10 | STR | 0 | 10 | 11- | HTH Damage 2d6 END [1] |
18 | DEX | 24 | 18 | 13- | OCV 6 DCV 6 |
18 | CON | 16 | 18 | 13- | |
11 | BODY | 2 | 11 | ||
13 | INT | 3 | 13 | 12- | PER Roll 14- |
8 | EGO | -4 | 8 | 11- | ECV: 3 |
13 | PRE | 3 | 13 | 12- | PRE Attack: 2 1/2d6 |
10 | COM | 0 | 10 | ||
7 | PD | 3 | 7 | 7 PD (2 rPD) | |
9 | ED | 1 | 9 | 9 ED (4 rED) | |
3 | SPD | 2 | 3 | Phases: 4, 8, 12 | |
6 | REC | 0 | 6 | ||
30 | END | -3 | 30 | ||
25 | STUN | 0 | 25 |
Movement | Combat | NCmbat | Notes |
Running | 3" | 6" | END [1] |
Swimming | 2" | 4" | END [1] |
Leaping | 2" | 4" | 2" forward, 1" upward |
Flight | 9" | 18" |
Cost | POWERS | END |
0 | Mutated Form - Magpie | |
12 | 1) Wings: Flight 9" (18 Active Points); Restrainable (-1/2) | 2 |
3 | 2) Tough Feathers: Armor (2 PD/0 ED) | 0 |
6 | 3) Keen Senses: +2 PER with all Sense Groups | 0 |
3 | 4) Farsight: +2 versus Range Modifier for Sight Group | 0 |
3 | 5) Sniff Out Poison: Detect Poison 14-/12- (Smell/Taste Group) | 0 |
10 | 6) Hard to Hit: +2 with DCV | |
4 | 7) Hard to Percieve: +2 with Stealth | |
4 | 8) Easily Hidden / Hiding Instinct: +2 with Concealment | |
0 | Mutations | |
20 | 1) Light Beam: Energy Blast 5d6 (25 Active Points); Beam (-1/4) | 2 |
9 | 2) Camouflage Feathers: Invisibility to Sight Group (20 Active Points); Only When Not Attacking (-1/2), Requires A Concealment Roll (-1/2), Extra Time (Full Phase, Only to Activate, -1/4) | 2 |
7 | 3) Solar Absorption: Endurance Reserve (30 END, 6 REC) Reserve: (9 Active Points); REC: (6 Active Points); Limited Recovery - Scaled to Light Level (-1/2) | 0 |
6 | 4) Energy Resistance: Armor (0 PD/4 ED) | 0 |
5 | 5) Infravision: Infrared Perception (Sight Group) | 0 |
3 | 6) Rad Sight: Detect Radiation 14-/12- (Sight Group) | 0 |
2 | 7) Rad Resist I: Power Defense (5 points) (5 Active Points); Radiation Only (-1) | 0 |
1 | 8) Rad Resist II: Damage Resistance (5 Power Def.) (3 Active Points); Radiation Only (-1) | 0 |
2 | 9) Radiation Immunity: Life Support (Safe in High Radiation) | 0 |
Cost | SKILLS |
3 | Acrobatics 13- |
3 | Breakfall 13- |
3 | Concealment 12- |
3 | Navigation 12- |
3 | Sleight Of Hand 13- |
3 | Stealth 13- |
4 | Survival (Temperate/Subtropical, Mountain) 12- |
3 | Trading 12- |
3 | AK: Hi-West (by Air) 12- |
0 | Language: Amrikana (idiomatic) (4 Active Points) |
3 | Language: Trade Sign (fluent conversation; literate) |
Cost | TALENTS |
3 | Bump Of Direction |
Cost | EQUIPMENT |
Javelin: Killing Attack - Hand-To-Hand 1d6+1, Range Based On STR (+1/4), Reduced Endurance (0 END; +1/2) (35 Active Points); OAF (-1), STR Minimum 8 (-1/2), Real Weapon (-1/4), Required Hands One-Handed (-0) |
COMPLICATIONS | Value |
Normal Characteristic Maxima | 0 |
NCM | 20 |
Physical Limitation: Small (+3" knockback, may have issues due to size) (Infrequently; Slightly Impairing) | 5 |
Distinctive Features: Beast (Magpie) (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) | 10 |
Distinctive Features: Mutated Animal - Detectable by Ancient Tech (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) | 10 |
Hunted: Fedrex Council of Elders 8- (Mo Pow; NCI; Limited Geographical Area; Watching) | 5 |
Psychological Limitation: Kleptomania (Uncommon; Strong) | 10 |
Psychological Limitation: (To Be Defined) (Common; Strong) | 15 |
BACKGROUND/HISTORY |
(To Be Added) |
PERSONALITY |
(To Be Added) |
TACTICS |
(To Be Added) |
APPEARANCE |
A larger than normal magpie, measuring about 2 1/2 feet tall (0.75 meters). |
Base Pts: 100
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 175