Post by trayburn on May 29, 2021 17:19:41 GMT -7
Zim (Pure)
Base Pts: 100
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 175
VAL | CHA | Cost | Total | Roll | Notes |
18 | STR | 8 | 18 | 13- | HTH Damage 3 1/2d6 END [4] |
18 | DEX | 24 | 18 | 13- | OCV 6 DCV 6 |
18 | CON | 16 | 18 | 13- | |
18 | BODY | 16 | 18 | ||
18 | INT | 8 | 18 | 13- | PER Roll 13- |
13 | EGO | 6 | 13 | 12- | ECV: 4 |
18 | PRE | 8 | 18 | 13- | PRE Attack: 3 1/2d6 |
10 | COM | 0 | 10 | ||
4 | PD | 0 | 4/7 | 4/7 PD (0/3 rPD) | |
4 | ED | 0 | 4/7 | 4/7 ED (0/3 rED) | |
3 | SPD | 2 | 3 | Phases: 4, 8, 12 | |
8 | REC | 0 | 8 | ||
34 | END | -1 | 34 | ||
36 | STUN | 0 | 36 |
Movement | Combat | NCmbat | Notes |
Running | 7" | 14" | END [1] |
Swimming | 2" | 4" | END [1] |
Leaping | 3" | 6" | 3 1/2" forward, 1 1/2" upward |
Cost | POWERS | END |
7 | Kevlamite Jumpsuit: Armor (3 PD/3 ED) (9 Active Points); IIF (-1/4) | 0 |
0 | Pure Package | |
4 | 1) Bloodline of Purity: Power Defense (3 points), Hardened (+1/4) (4 Active Points) | 0 |
2 | 2) Bloodline of Purity: Damage Resistance (3 Power Def.), Hardened (+1/4) | 0 |
4 | 3) Accelerated Healing: Regeneration 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Day (-2 3/4), Self Only (-1/2), Increased Food Intake Power loses about a fourth of its effectiveness (-1/4) | 0 |
0 | 4) Stat Minimums: Special Restriction | 0 |
0 | 5) Tech Access: Special Restriction | 0 |
0 | Biomanipulation Gloves, all slots OIF (-1/2) | |
6 | 1) Biostimulator: Healing Simplified 2d6, Decreased Re-use Duration (6 Hours; +1/4) (25 Active Points); Increased Endurance Cost (x3 END; -1), Requires A Skill Roll (Paramedic; -1/2), Extra Time (Full Phase, -1/2), Gestures (Requires both hands; -1/2), OIF (-1/2) | 6 |
5 | 2) Integrated Medkit: +2 with a group of similar Skills (10 Active Points); Limited Supplies Power loses about a third of its effectiveness (-1/2), OIF (-1/2) | |
8 | 3) Emergency Beacon: Sight Group Flash 3d6, Area Of Effect (7" Cone; +1 1/4) (34 Active Points); Increased Endurance Cost (x3 END; -1), No Range (-1/2), Gestures (Requires both hands; -1/2), Directional (must be facing character) Power loses about a third of its effectiveness (-1/2), OIF (-1/2) | 9 |
3 | 4) Ascension Mode: Clinging (normal STR) (10 Active Points); Costs Endurance (-1/2), Gestures (Requires both hands; -1/2), OIF (-1/2), Cannot Resist Knockback (-1/4), Extra Time (Full Phase, Only to Activate, -1/4) | 1 |
2 | 5) Eidetic Memory (5 Active Points); Sight and Hearing Only Power loses about a third of its effectiveness (-1/2), OIF (-1/2), Limited Storage Space Power loses about a fourth of its effectiveness (-1/4) | |
3 | 6) Hydro Cell: Endurance Reserve (20 END, 3 REC) (5 Active Points); OIF (-1/2) | 0 |
Cost | SKILLS |
2 | WF: Common Melee Weapons |
3 | Paramedics 13- |
0 | Acting 8- |
3 | Climbing 13- |
0 | Fedrex: KS 8- |
0 | Language: Amrikana (idiomatic) (4 Active Points) |
0 | Paramedic: PS 11- |
3 | Navigation 13- |
3 | Scientist |
1 | 1) Science Skill: Biology 11- (2 Active Points) |
1 | 2) Science Skill: Medicine 11- (2 Active Points) |
1 | 3) Science Skill: Pharmacology 11- (2 Active Points) |
3 | Inventor 13- |
3 | Conversation 13- |
3 | Persuasion 13- |
3 | Concealment 13- |
0 | Shadowing 8- |
0 | Stealth 8- |
4 | Survival (Temperate/Subtropical, Mountain) 13- |
3 | Acrobatics 13- |
3 | Language: Ancient (fluent conversation; literate) |
3 | Forensic Medicine 13- |
Cost | EQUIPMENT |
Dagger: - Melee: Killing Attack - Hand-To-Hand 1d6-1 (1d6+1 w/STR) (10 Active Points); OAF (-1), STR Minimum 8 (-1/2), Real Weapon (-1/4), OCV +1 (-0) - Thrown: Killing Attack - Ranged 1d6-1 (10 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), STR Minimum 8 (-1/2), Concentration (1/2 DCV; -1/4), Range Based On Strength (-1/4), Real Weapon (-1/4) | |
Baton: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), STR Minimum 8 (-1/2), Real Weapon (-1/4) |
COMPLICATIONS | Value |
DNPC: Someone In Need of Help 8- (Incompetent) | 15 |
Normal Characteristic Maxima | 0 |
Hunted: Stargazers 8- (As Pow; NCI; Hunting "Zim of the Blinding Light") | 15 |
NCM | 20 |
Psychological Limitation: Reluctance To Kill (Common; Strong) | 15 |
Rivalry: Professional (My Brother Charles), Rival is As Powerful, Seek to Harm or Kill Rival, Rival Aware of Rivalry | 10 |
Base Pts: 100
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 175